Time: 5 days
Tool: Photoshop, Unreal Engine
I worked as a UI/UX designer and 2D Artist in this Game project (cover, UI assets) and I also did some Level Design work.
For UI, I first made the layout in Figma, then went to photoshop to do the visual assets. I chose this hand-drawing style on purpose to add more layers to the art style based on the low-poly game assets we used.
It's a cozy game in which you shave different kinds of naughty sheep who want to destroy your farm, they have different abilities, some can teleport themselves, some are fat af they just roll around, and some have sneakers on they run super fast, within the 10 mins game time you have to shave all of them or else you lose, meanwhile you can do side events to gain more scores.
More about the Game: https://futuregames.itch.io/catchem-sheep?secret=XLRX0Uy6XxaA3NDXpj7DKuWHhZY